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- From: "Jyrki Saarinen" <jsaarinen@kone.fipnet.fi>
- Date: Sun, 18 Feb 96 19:00:09 UT
- Comments: Illegal date header - new date added by quicknews
- X-Original-Date: Sun, 18 Feb 96 20:23:32
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- Subject: Re: Demo/game to OS frien
- Message-ID: <38232498@kone.fipnet.fi>
-
-
- > Hmmm... my problem about this stuff mainly is, i only have those c2p of
- > Aminet... the GD stuff does not fit to my library system (scrambled c2p
- > does not fit...), and of others, i simply have to use what is available,
-
- Scrambled is not actually needed. Only if you want to do a Wolf3D
- clone..
-
- c2p_040_FastRam4.s is the routine for 040/060 and c2p8.s
- for 020/030. The first is pure CPU solution, as starting
- from the 040 c2p process can be done fully between CHIP-writes.
- The later routine does two passes with CPU and two with
- the blitter using QBlit().
-
- Also, it would be a good idea to offer same c2p routines
- with a compare mode, using the previous frame if the
- application does not change the chunky buffer very
- much each frame.
-
- -- _
- a Stellar programmer _ //
- "Amiga - back for the future" \X/
-